JoePCT

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  1. bump Entry Fee:$300 Slow/Email Draft starts:8/26 at 8:30 PM ET 5 Hour Time Limit Per Pick Draft Sleep Mode:10 PM ET - 10 AM ET Draft Order to be randomized on FFTOOLBOX.COM when all teams are paid in full on Leaguesafe. The person that gets the 1st slot will get to choose their draft slot. The person with the next slot will to choose their draft slot until all 12 teams have a draft slot. Trades:Processed immediately unless there are significant objections then the trade will be overturned. Prizes: First Place - $1,225 Second Place - $975 Third Place - $400 Fourth Place - $300 (Weeks 1-13) Weekly High Scores - $25 per week - $325 Total Season Long points leader after Week 16 (Weeks 1-16) $200 Second in Season Long points after Week 16 - $175 All prize money minus the CBS Fee will be paid on Leaguesafe after Week 16. Draft Format:Extended Draft Draft Order Type:Snake Draft Date/Time:8/26/19 08:30 pm ET Draft Rounds:16 Rounds, with 300 minutes between picks. Draft Robot enabled from 10:00 am ET to 10:00 pm ET - picks are made automatically for teams that let the clock expire. Status Min Max Starters 10 10 Bench 6 6 Injured Players 0 2 Total Players 16 18 Positions: 1 QB, 2 RB, 3 WR, 1 TE, 2 RB/WR, 1 DST, No Kicker Setting Lineup Policy:Owners may set lineups and change players' positions from a list of their eligible positions. Lineup Deadline:Lineup deadline is five minutes before gametime for each player. IR Options: Only players who are on injured reserve may be placed into Injured status. Add/Drop Policy:Add/drops are handled by a automated blind bidding auction process (FAAB). Add/Drop Deadline:Transactions will lock five minutes before the first game on Sunday (excluding London games). Players whose teams already played will be locked for the remainder of the scoring period. FAAB Runs:The Faab process runs on Tuesday night. FAAB/Free Agent Options:Players only on FAAB until first run has completed FAAB Period:Dropped players will not be auctioned for at least 1 day(s). FAAB Budget:Each team will have a starting budget of $400. Winning Bids:Do Not Save Winning Bids Zero Bids:Zero bids are not allowed. Trade Policy:Trades will process immediately. Trade Deadline:No trades can be made after the trade deadline of 11:59 pm et 11/18/19. FLFumble Lost, Including ST plays:-1 point Fum2PKFumble Recovery Two-point Conversion, Kicking formation:2 points Fum2PTFumble Recovery Two-point Conversion, Two-point formation:2 points OFRTDOffensive Fumble Recovery TD:4 points Pa2PPassing Two-point Conversion:2 points PaIntPassing Interception:-1 point PaTDPassing TD:4 points PaYdPassing Yards0+ PaYds = .05 points for every 1 PaYd Re2PReceiving Two-point Conversion:2 points ReTDReceiving TD:6 points ReYdReceiving Yards:0+ ReYds = .10 points for every 1 ReYd RecptReception:.5 points Ru2PRushing Two-point Conversion:2 points RuTDRushing TD:6 points RuYdRushing Yards:0+ RuYds = .10 points for every 1 RuYd Blocked Field Goals (ID/ST/DST)1 point BPBlocked Punts (ID/ST/DST)1 point BXPBlocked Extra Points (ID/ST/DST)1 point DFRDefensive/ST Fumble Recovered (ID/DT/DST)2 points DSTPAPoints Against Defense/ST0 - 6 DSTPAs = 5 points 7 - 13 DSTPAs = 4 points 14 - 20 DSTPAs = 2 points 21 - 24 DSTPAs = 1 point 25 - 29 DSTPAs = 0 points 30 - 34 DSTPAs = -1 point 35+ DSTPAs = -3 points DTDTotal Defensive and Special Teams TD:6 points IntInterceptions:2 points SACKSack:1 point ST2PTSpecial Teams Conversion Return for Two-points (ID/ST/DST):1 point STTDSpecial Teams TD:6 points STYSafety:2 points STY1PTSpecial Teams One-point Safety (ID/ST/DST):1 point YDSYards Allowed:0 - 49 YDS = 10 points 50 - 99 YDSs = 9 points 100 - 149 YDSs = 4 points 150 - 199 YDSs = 3 points 200 - 249 YDSs = 2 points 250 - 275 YDSs = 1 point 276 - 299 YDSs = 0 points 300+ YDSs = -2 points Scoring System:Head-to-Head, Points Scoring per Period:Scoring based on total stats each period. Matchup Tiebreaker:Ties go to the team with better PaYd. Matchups Per Period:1 Playoffs: Start Week 14: Playoffs Last:3 Weeks Number of Playoff Teams:6 Reseed Teams after each round:Yes Hold a third place game:Yes Run Consolation Playoffs:No Archive Standings:No Standings Tiebreaker:Ties in the standings are resolved in this order: Total Points, Division Record, Points Against (Ascending). Division Winner Tiebreaker:Ties for division winner are resolved using standings tiebreakers Playoffs Matchup Tiebreaker:Playoff ties go to the team with better PaYd.
  2. 2 more spots left... 6 owners have paid already
  3. Yes, using leaguesafe. I am sending a league invite to you now. Thank you for your interest in the league. Joe
  4. I want to have the league on CBS. I like their setup. Anyone interested? I also think 2 Flex spots is a bit steep especially with starting 3 WR so I can eliminate a flex spot if that helps matters?