Slow/Email Draft starts:8/26 at 8:30 PM ET
5 Hour Time Limit Per Pick
Draft Sleep Mode:10 PM ET - 10 AM ET
Draft Order to be randomized on FFTOOLBOX.COM when all teams are paid in full on Leaguesafe.
The person that gets the 1st slot will get to choose their draft slot. The person with the next slot will to choose their draft slot until all 12 teams have a draft slot.
Trades:Processed immediately unless there are significant objections then the trade will be overturned.
First Place - $1,225
Second Place - $975
Third Place - $400
Fourth Place - $300
(Weeks 1-13) Weekly High Scores - $25 per week - $325 Total
Season Long points leader after Week 16 (Weeks 1-16) $200
Second in Season Long points after Week 16 - $175
All prize money minus the CBS Fee will be paid on Leaguesafe after Week 16.
Draft Format:Extended Draft Draft Order Type:Snake Draft Date/Time:8/26/19 08:30 pm ET Draft Rounds:16 Rounds, with 300 minutes between picks. Draft Robot enabled from 10:00 am ET to 10:00 pm ET - picks are made automatically for teams that let the clock expire.
Status Min Max
Starters 10 10
Bench 6 6
Injured Players 0 2
Total Players 16 18
Positions: 1 QB, 2 RB, 3 WR, 1 TE, 2 RB/WR, 1 DST, No Kicker
Setting Lineup Policy:Owners may set lineups and change players' positions from a list of their eligible positions.
Lineup Deadline:Lineup deadline is five minutes before gametime for each player.
IR Options: Only players who are on injured reserve may be placed into Injured status.
Add/Drop Policy:Add/drops are handled by a automated blind bidding auction process (FAAB).
Add/Drop Deadline:Transactions will lock five minutes before the first game on Sunday (excluding London games). Players whose teams already played will be locked for the remainder of the scoring period.
FAAB Runs:The Faab process runs on Tuesday night.
FAAB/Free Agent Options:Players only on FAAB until first run has completed
FAAB Period:Dropped players will not be auctioned for at least 1 day(s).
FAAB Budget:Each team will have a starting budget of $400.
Winning Bids:Do Not Save Winning Bids
Zero Bids:Zero bids are not allowed.
Trade Policy:Trades will process immediately.
Trade Deadline:No trades can be made after the trade deadline of 11:59 pm et 11/18/19.
FLFumble Lost, Including ST plays:-1 point
Fum2PKFumble Recovery Two-point Conversion, Kicking formation:2 points
Fum2PTFumble Recovery Two-point Conversion, Two-point formation:2 points
OFRTDOffensive Fumble Recovery TD:4 points
Pa2PPassing Two-point Conversion:2 points
PaIntPassing Interception:-1 point
PaTDPassing TD:4 points
PaYdPassing Yards0+ PaYds = .05 points for every 1 PaYd
Re2PReceiving Two-point Conversion:2 points
ReTDReceiving TD:6 points
ReYdReceiving Yards:0+ ReYds = .10 points for every 1 ReYd
Ru2PRushing Two-point Conversion:2 points
RuTDRushing TD:6 points
RuYdRushing Yards:0+ RuYds = .10 points for every 1 RuYd
Blocked Field Goals (ID/ST/DST)1 point
BPBlocked Punts (ID/ST/DST)1 point
BXPBlocked Extra Points (ID/ST/DST)1 point
DFRDefensive/ST Fumble Recovered (ID/DT/DST)2 points
DSTPAPoints Against Defense/ST0 - 6 DSTPAs = 5 points
7 - 13 DSTPAs = 4 points
14 - 20 DSTPAs = 2 points
21 - 24 DSTPAs = 1 point
25 - 29 DSTPAs = 0 points
30 - 34 DSTPAs = -1 point
35+ DSTPAs = -3 points
DTDTotal Defensive and Special Teams TD:6 points
ST2PTSpecial Teams Conversion Return for Two-points (ID/ST/DST):1 point
STTDSpecial Teams TD:6 points
STYSafety:2 points STY1PTSpecial Teams One-point Safety (ID/ST/DST):1 point
YDSYards Allowed:0 - 49 YDS = 10 points
50 - 99 YDSs = 9 points
100 - 149 YDSs = 4 points
150 - 199 YDSs = 3 points
200 - 249 YDSs = 2 points
250 - 275 YDSs = 1 point
276 - 299 YDSs = 0 points
300+ YDSs = -2 points
Scoring System:Head-to-Head, Points Scoring per Period:Scoring based on total stats each period.
Matchup Tiebreaker:Ties go to the team with better PaYd.
Matchups Per Period:1
Playoffs: Start Week 14:
Playoffs Last:3 Weeks
Number of Playoff Teams:6
Reseed Teams after each round:Yes
Hold a third place game:Yes
Run Consolation Playoffs:No
Standings Tiebreaker:Ties in the standings are resolved in this order: Total Points, Division Record, Points Against (Ascending).
Division Winner Tiebreaker:Ties for division winner are resolved using standings tiebreakers
Playoffs Matchup Tiebreaker:Playoff ties go to the team with better PaYd.