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fontaine

Rotoworld Dynasty Football League

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not to be confused with max_murderer's row in the rotowood league. the name's been good luck for me, enjoy it BigH!

Will do B)

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Obviously I'm #12, looking forward to this, this is my first league with IDPs so I'm gonna have to study the player pool over the next few days.

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The draft has officially started.

As suggested, please use your team name when making the selection, as it will avoid confusion.

Once again, the position's are:

QB

RB

RB

WR

WR

WR

TE

K

DEF

D

D

D

D

BN

BN

BN

BN

BN

BN

INACTIVE

INACTIVE

INACTIVE

Tackledummies is up. I'll send an E-mail to remind him.

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Round 1

1) Tackledummies l Adrian Peterson (Min - RB)

2) RDT

3) Brett's Hitmen

4) Cyberer's Pain Train

5) IronMike's IronMen

6) Murderer's Row

7) Fontaine

8) Idiots in Italica

9) Bayonne Hitmen

10) Menaces Of The Dark

11) Eternal Blaze

12) Dublin Seahawks

13) Stifler

14) Cobra Kai

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Also, Feel free to PM your pick if you don't think you will be around.

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So much for Peterson dropping to number 6. lol

BigH Kiper here predicts that the Clowns shock the world and take Bush at #2.

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I made a small website for our league. Should add some fun to it. adding comment's will make it better.

PM your posting if you want it posted on the page..

http://rotoworlddynasty.wordpress.com/

Nice! Just signed up on it.

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I figured Peterson was going to go 1st.

I think Steven Jackson goes next.

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Brett's Hitmen on the clock.

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Fontaine, quick question about the Inactive spots. Does a player have to be on IR/PUP to be there or can anyone be placed on those spots?

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Holy hell why is a Passing TD +5 but and INT is -6....Thats so unbalanced

Yea, I just caught that too.

Second pick was LT, btw.

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Why don't you guys just use a more traditional IDP scoring system?

10 pts for INTs and sacks seems pretty high.

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I like the IDP scoring for a few reason's.

I think Interception's should have more point's taken away then a Touchdown award's because a Touchdown helps you, yes (which will get you 5 point's, but a INT hurt's a team even worse then any other turnover a lot of time, thus should be adjusted for that. I've used this scoring system for QB's for several season's with accurate results.

As for the IDP's it's 10 for Sack and Interception because those are single playes that change's games a lot of time's. They are really important in real life in this dynasty league they are really important. Last season i had them at 9, and 9. It also balance's that difference between IDP's and top tier Offensive players.

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Round 1

1) Tackledummies l Adrian Peterson (Min - RB)

2) RDT l LaDainian Tomlinson (SD - RB)

3) Brett's Hitmen

4) Cyberer's Pain Train

5) IronMike's IronMen

6) Murderer's Row

7) Fontaine

8) Idiots in Italica

9) Bayonne Hitmen

10) Menaces Of The Dark

11) Eternal Blaze

12) Dublin Seahawks

13) Stifler

14) Cobra Kai

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Round 1

1) Tackledummies l Adrian Peterson (Min - RB)

2) RDT l LaDainian Tomlinson (SD - RB)

3) Brett's Hitmen l Joseph Addai (Ind - RB)

4) Cyberer's Pain Train

5) IronMike's IronMen

6) Murderer's Row

7) Fontaine

8) Idiots in Italica

9) Bayonne Hitmen

10) Menaces Of The Dark

11) Eternal Blaze

12) Dublin Seahawks

13) Stifler

14) Cobra Kai

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This scoring system is all over the place, why don't we just go with a more standard system

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It's been in place for a few day's and since we have been full. If league member's don't like the format they could have spoken up. I am all for doing what the league think's is best. However this is the first time it's been brought up, and the draft is now 3 pick's in.

I'm open to suggestion's. However i think just because it isn't with the 'normal' scoring system's out there doesn't mean it can't be accurate. The set up as is right now actually gives a solid balance.

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This is scoring system as it is different then one posted in this thread, it's changed since then i believe.

Week 15, 16 and 17 (6 teams)

Roster Positions: QB, WR, WR, WR, RB, RB, TE, K, DEF, D, D, D, D, D, BN, BN, BN, BN, BN, BN

Stat Categories: Passing Attempts (1)

Incomplete Passes (-2)

Passing Yards (30 yards per point; 4 points at 400 yards; 5 points at 450 yards; 6 points at 500 yards)

Passing Touchdowns (5)

Interceptions (-6)

Rushing Yards (9 yards per point; 4 points at 100 yards; 5 points at 150 yards; 6 points at 200 yards)

Rushing Touchdowns (9)

Receptions (1)

Reception Yards (8 yards per point; 4 points at 100 yards; 5 points at 150 yards; 6 points at 200 yards)

Reception Touchdowns (8)

Return Touchdowns (6)

2-Point Conversions (2)

Fumbles (-3)

Offensive Fumble Return TD (6)

Field Goals 0-19 Yards (3)

Field Goals 20-29 Yards (3)

Field Goals 30-39 Yards (3)

Field Goals 40-49 Yards (4)

Field Goals 50+ Yards (5)

Point After Attempt Made (1)

Sack (1)

Interception (5)

Fumble Recovery (2)

Touchdown (10)

Safety (5)

Block Kick (5)

Points Allowed 0 points (15)

Points Allowed 1-6 points (10)

Points Allowed 7-13 points (4)

Points Allowed 14-20 points (1)

Points Allowed 21-27 points (0)

Points Allowed 28-34 points (-1)

Points Allowed 35+ points (-4)

Tackle Solo (3)

Sack (10)

Interception (10)

Fumble Force (4)

Touchdown (10)

Pass Defended (3)

Fractional Points: No

Negative Points: Yes

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